Topic 1 Question 144
You are developing a single-player mobile game backend that has unpredictable traffic patterns as users interact with the game throughout the day and night. You want to optimize costs by ensuring that you have enough resources to handle requests, but minimize over-provisioning. You also want the system to handle traffic spikes efficiently. Which compute platform should you use?
Cloud Run
Compute Engine with managed instance groups
Compute Engine with unmanaged instance groups
Google Kubernetes Engine using cluster autoscaling
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コメント(6)
- 正解だと思う選択肢: A
Compute Engine answers are eliminated because they can't scale quickly enough. GKE Answer is ruled out because you can end up overprovisioned, also cannot scale out to add more nodes quickly enough.
👍 3micoams2022/12/18 - 正解だと思う選択肢: D
Answer is D to lessen the over-provisioning Not A - the app is not containerized Not sure with Compute Engine
👍 1gardislan182022/12/03 - 正解だと思う選択肢: D
vote D
👍 1test0101012022/12/11
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